It’s pretty bloody great, and I intend to go back and play a few levels again at a time when people aren’t releasing a billion games. In any case, at six hours or so, the campaign doesn’t outstay its welcome. Pointless as it is, I also like that you can actually choose your conversation options: it makes absolutely no bloody difference, but it’s fun to pick different things when replaying a difficult section, and it helps distract from Default Gunnerguy’s complete lack of personality. There are some great, wry little exchanges you can have with your Titan, and if you’re willing to suspend your cynicism then the occasional bit of melodrama might actually prove to be the tiniest bit touching. (On a more gameplay-related note: your Titan has a whole lot of different loadouts which you can hotswap between, and I do really like this.) You retrieve the MacGuffin by shooting them, inevitably, across a variety of dazzlingly pretty environments. The opening battle goes badly and you’re stranded on the planet, and you wind up bonding with a Titan, and you discover that the planet is hiding a terrible MacGuffin, and then you have to try to retrieve the MacGuffin before the bad guys can use it to do bad things. Just don’t hide behind cover and shoot things, because that’s boring.īarring those last few levels and a couple of segments that last just a little too long, the only real problem is the plot, which is so incredibly generic you can almost certainly see where it’s going from about 20 minutes in. Or get a sniper rifle and hide on top of a building, if you fancy. Or maybe you’re in your Titan while enemies are coming from all around you, but there are also plenty of buildings for cover, so if you really want to then you can hop out of your Titan and leave him in auto mode while you head into the buildings to deal with the entrenched foes.
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SMART PISTOL TITANFALL 2 SERIES
Instead you might have a series of platforms connected by tempting-looking hanging slabs of wall, each of which have enemy grunts on them, and you can leap through the skies while blasting away. Indeed, sections of shooting from cover are a relative rarity, especially since moving quickly tends to make enemies miss you. Titanfall 2‘s campaign could very easily have been chunked up into segments of platforming, cover-shooting, and Titan riding, and it doesn’t really do this – or at least, not particularly obviously. It is, however, very fun to wallrun, double-jump, and shoot your way through.Īnd thank Christ for that, says I.
You could be forgiven for thinking that this is a level from Mirror’s Edge.
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Prior to that, you’re mostly leaping around large levels doing entertaining stuff however the hell you like. With one notable exception, the last couple of levels of the game are actually the worst, as that’s when it goes a bit Call of Battlefield or whatever and you spend a bit of time following a squad of very boring people as they do all the interesting stuff, or following a very linear path according to the voice in your ear. There are fast-paced platforming bits that Mirror’s Edge wishes it had, high-speed shooter stuff that rivals basically any other shooter you’d care to mention, and then the really inventive stuff I refuse to actually talk about. I can’t talk about most of the mechanics that actually surprised me because of spoilers (and even though the game has been out awhile, I don’t really want to ruin the really cool stuff for anybody) but almost every level introduced a new idea in a manner akin to the best puzzle games, even if those new ideas weren’t exactly completely original. Although, yes, you do also shoot people in basically every level.